#ifndef INCLUDED_FRONTENDSTATE_H
#define INCLUDED_FRONTENDSTATE_H

#include "GameState.h"

class FrontendState : public GameState
{
	private:
		SGE_Button mStartButton;
		SGE_Button mStartButton2;
		SGE_Button mQuitButton;
		SGE_Cursor mCursor;
		SGE_Font   mFont;

	public:
		FrontendState  (GameContext& gc);
		virtual ~FrontendState ();

		virtual void Load   ();
		virtual void Render ();
		virtual void Unload ();
		virtual NextState Update (float deltaTime);
};

#endif